AI Insights · Timothy · March 2022
Top 5 Bubble Shooter Games in Russia: Q1 2022 Performance
Discover the performance trends of the top 5 bubble shooter games in Russia for Q1 2022, including weekly downloads, revenue, and active users.
The first quarter of 2022 witnessed intriguing trends in the performance of the top 5 bubble shooter games in Russia. Here's a closer look at how these games fared in terms of weekly downloads, revenue, and active users.
Bubble Klass from EmZi saw its weekly downloads peak at an impressive 213K in mid-February before declining to around 19.5K by the end of March. Weekly revenue for this game showed a brief surge, reaching $137 in the final week of February. Active users followed a similar trend, peaking at 230K in mid-February and then dropping to approximately 28K by the end of the quarter.
Bubble Shooter Rainbow by Blackout Lab maintained a consistent performance in weekly downloads, averaging around 22K-30K throughout the quarter. The game’s weekly revenue fluctuated but peaked at $117 at the end of January. Active users remained high, with numbers ranging from 135K to nearly 187K, showing a steady engagement.
Bubble Shooter from LinkDesks - Jewel Games Star experienced a steady decline in weekly downloads from around 31.6K in early January to 16.7K by the end of March. Weekly revenue saw a notable drop from $1.4K at the beginning of the quarter to insignificant figures by mid-March. Active users fluctuated but generally remained strong, ending the quarter with approximately 162K users.
Bubble Shooter - Classic Pop by Bubble Shooter showed a consistent download rate, increasing towards the end of the quarter with a peak of 18.7K in mid-March. Revenue for this game saw a significant drop from $6.9K at the start of January to around $1.2K by the end of March. The game maintained a robust active user base, consistently ranging between 192K and 227K.
Lastly, Marble Puzzle Shoot from JackJonesGame experienced a decline in weekly downloads from around 23.8K in late January to 2.6K by the end of March. Despite no revenue data, the game’s active users showed a peak of 113K at the end of January, dropping to around 66K by the end of March.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.